I am an indie game developer who wants to make a good videogame. To start the process, I am creating a game every week and publishing it, regardless of its quality. I may have only three hours in a given week, or I might have upwards of twenty. The purpose of this is to actually learn how to use Godot 4, as opposed to just writing outlines and thinking of ideas, which I have done too much of. Ideally after I do this for a few months I can start doing monthly projects to increase the scope, then a yearly project to really make a game I can be happy with.